Summarisation of the lecture
- information architecture
- time and motion
- “designing interactive products to support people in their everyday and working lives” – Sharp, Rogers and Peerce, (2002) interaction design, John Wiley&sons, Inc. New York, NY, USA.
- “designing a space for human communication and interaction” – Winograd (1997) Beyond Calculation: the next 50 years of computing, Springer-Verlag
- Balance of engagement and reactivity
interaction design – Bill Verplank
designing interaction for users- 3 key questions:
1. how do you do ?
design based on two models:
- handle – continuos control
- button – discreet control
2. how do you feel ?
- cool medium – draws the viewer in
- hot medium – can’t be changed
3. how do you know ?
- map – options displayed for user, map of interaction
- path – user knows what to do, clear path
- Cognition – how humans perceive the world
- Interactivity – capable of acting on or influencing each other
Continuums of interactivity
Scale from passive to interactive with the amount of each of the following criteria.
- Creativity/ co-creativity
Gillian Smith- What is interactive design
- shaping everyday products
- computer – minimal connecting between physical and virtual
- users need to know- where you are, where you can go, what you can do and what is going to happen (people need to know how they can interact)
- designing what the product looks like AND how it behaves
- fusion of visual, sonic, time-based elements and movement.
Reflection on lecture content
Interaction design covers a broad array of concepts and design forms. Bill Verplanks 3 key questions (look above) are an interesting and simple way to assist in securing all necessary aspects of user interaction when designing a product. Finding a balance in interactive design elements is the key to securing a positive experience for the user.